I get the same or higher FPS with the new stock clouds, as I do with 圎nviro, but as a baseline to my comments, I run an EVGA FTW 1070, at stock default timings. Baby steps :)Ĭongrat's, you will do fine with a whatever 1070, and, you should have no trouble with the new default clouds, none whatsoever. Other than this critical issue, X-Plane has been great. They were able to figure out an efficient way to render the clouds. Granted I did use Active Sky on the FSX side. As I mentioned to Austin, clouds and weather are a core component for flying. Just wondering how this got by the beta testers? Or to get it to RTM did they just rubber stamp it? Even with the 1070 with 8GB struggles with the clouds. I am hoping to discover more optimization tweaks. Has everybody just given up and are using SkyMaxx Pro or 圎nviro? I think I just paid $40 for each frame increase performance wise. It is great, except for rendering the XP stock clouds. With Mesa 20.1-devel RADV+ACO and NVIDIA 440.64, no issues were encountered during our X-Plane benchmarking.I purchased a 1070 8GB card. On the NVIDIA side was the 440.64 driver. The difference was incredible otherwise X-Plane 11.50 beta was loading very slow with RADV. The ACO compiler back-end yielded dramatically lower load times compared to the default AMDGPU LLVM code-path. With this Radeon RADV Vulkan driver testing, worth noting is that RADV+ACO was used. Ubuntu 20.04 in its near final state was used while for the Radeon graphics the default Linux 5.4 kernel was used paired with Mesa 20.1-devel from the Oibaf PPA. Vulkan rendering performance for this realistic flight simulator. Since then we've been busy benchmarking with 23 different graphics cards of AMD Radeon and NVIDIA GeForce line-ups while running Ubuntu Linux and comparing the OpenGL vs. Last week the X-Plane 11.50 beta was released with its long awaited Vulkan renderer to complement its mature OpenGL rendering code.
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